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Oblivion:Places

< Oblivion

There are a large variety of places in Cyrodiil. This page only lists some of the most interesting places of the region; the other places are listed on their own pages. In particular:

Also, the Places category provides an index of all places in the game.

Online MapsEdit

The UESP's Oblivion map can be used to locate all of these places. Most of the individual place pages include map links that center the map on that specific place. See Maps for other available maps of Cyrodiil.

Major CitiesEdit

The Imperial City — The capital city on the island in Lake Rumare. It is split into the following districts:
Anvil — City of Dibella on the Gold Coast in the southwest.
Bravil — City of Mara by Niben Bay, south of the Imperial City.
Bruma — City of Talos in the Jerall Mountains to the north, with a mainly Nord population.
Cheydinhal — City of Arkay at the Valus Mountains in the northeast, with a mainly Dunmer population.
Chorrol — City of Stendarr at the Colovian Highlands in the west.
Kvatch — City of Akatosh overrun by the Daedra from the first portal to Oblivion, in the southwest.
Leyawiin — City of Zenithar in Blackwood far south, with a mainly Khajiit and Argonian population.
Skingrad — City of Julianos in the West Weald region.

OB-mapicon-AyleidRuin.png Ayleid RuinsEdit

Name Size Location Enemy Type Quest Related?
Anga Small Southeast of Bruma, north of the Red Ring Road Namira's Forgotten Ones, Priests of Arkay, Undead Yes
Anutwyll Medium Northwest of Bravil, south of the Green Road Monsters (1 boss-level Monster) No
Arpenia Small Northeast of Leyawiin, Southeast of Bravil Nuisance Animals Yes
Atatar Large Northeast of Leyawiin, just northwest of Drunken Dragon Inn Bandits, Azani Blackheart Yes
Bawn Medium Southeast of Bravil and north of the Green Road, on the shore of Niben Bay Undead (1 boss-level Undead) No
Belda Medium Northeast of the intersection of the Red Ring Road and the Blue Road (west of Cheydinhal) Conjurers, Daedra (1 boss-level Conjurer) No
Beldaburo Medium Northwest of Anvil, on the coast of the Abecean Sea, south of the Brena River Conjurers, Daedra, Bones Undead (1 boss-level Conjurer) No
Ceyatatar Medium Southwest of the Imperial City, North of the Gold Road Conjurers, Daedra (1 boss-level Conjurer) No
Culotte Small Southeast of the Imperial City on the east shore of the Upper Niben Undead Yes
Elenglynn Small North of Skingrad, South of Chorrol Necromancers, Undead (1 boss-level Necromancer) No
Fanacas Small North of Cheydinhal, East of Lake Arrius Vampires (1 boss-level Vampire) Yes
Fanacasecul Small West of the Imperial City, on the mainland side of Lake Rumare Undead (1 boss-level Undead) No
Garlas Agea Small Roughly halfway between Anvil and Kvatch Necromancers (1 boss-level Necromancer) No
Garlas Malatar Medium On a small island in the Abecean Sea northwest of Anvil Umaril the Unfeathered, Aurorans Yes
Hame Medium North of the source of the Silverfish River; east of the Reed River and Fort Facian; southeast of Boethia's Shrine Necromancers, Undead (1 boss-level Necromancer) No
Hrotanda Vale Medium North of Chorrol, West of the Orange Road Bandits, Ethereal Undead, Orc Adventurer (1 boss-level Bandit) No
Kemen Medium East of Cheydinhal Undead No
Lindai Medium East of Chorrol, North of the Black Road Undead (1 boss-level Undead) Yes
Lipsand Tarn Medium North of Chorrol, close to the Jerall Mountains Vampires (1 boss-level Vampire) No
Mackamentain Medium Northern corner of small lake north of Silverfish River Necromancers, Zombie Undead (1 boss-level Necromancer) Yes
Malada Medium North of Lake Canulus, East of the Silverfish River Undead, Mixed Monster/Animals (1 boss-level Undead) Yes
Miscarcand Medium West of Skingrad, northeast of Kvatch Bitterfish Goblins, Undead, King of Miscarcand Yes
Morahame Small Just east of the Yellow Road, north of where it crosses the Panther River Monster Enemies No
Moranda Medium North of the Orange Road, roughly halfway between Chorrol and Bruma Monster Enemies Yes
Nagastani Medium East of the Imperial City, southeast of the junction of the Red Ring Road and the Blue Road Zombie Undead, Monsters (1 boss-level Monster) No
Narfinsel Small Just north of Molag Bal's shrine, which is due east of Weatherleah Monsters (1 boss-level Monster) No
Nenalata Medium Mouth of Silverfish River Undead (1 boss-level Undead) Yes
Nenyond Twyll Medium West from Faregyl Inn, south from Waterfront Fithragaer, Mariette Rielle, Mucianus Allias, Necromancers, Undead (1 boss-level Necromancer) Yes
Ninendava Small Near Sancre Tor, by the unmarked northern road between Bruma and Chorrol Vampire Enemies, Zombie Undead Yes
Niryastare Medium Far north of Anvil, between Varus Camp and Last Chance Camp Undead, Orc Adventurer (1 boss-level Undead) No
Nonungalo Medium In the Imperial Reserve, between Fort Ontus and Fort Dirich Monsters (1 boss-level Monster) No
Nornal Large East of Red Ring-Yellow Road intersection, south of Lake Poppad Marauders, Undead, Orc Adventurer (1 boss-level Bones Undead, see notes) Yes (1, 2)
Nornalhorst Medium South of Greenmead Cave, east from Skingrad Vampires, Bones Undead (2 boss-level Vampires) No
The Old Way Large Beneath the Imperial Palace Ayleid Guardians, Undead (1 boss-level Undead) Yes
Ondo Medium On the east bank of Silverfish River, north of Peryite's Shrine Zombie Undead, Monsters (1 boss-level Monster) No
Piukanda Medium On the Red Ring Road, northwest of Aleswell Undead (2 boss-level Undead) No
Rielle Medium Northwest of Bruma, just southwest of Cloud Ruler Temple Undead, Orc Adventurer (1 boss-level Undead) No
Sardavar Leed Medium South of the Red Ring Road, on the south side of Lake Rumare and just west of the Upper Niben Conjurers, Daedra (1 boss-level Conjurer) No
Sedor Small East of Bruma on an unmarked road that leads to Azura's Shrine Savage Ogres Yes
Sercen Small Red Ring Road and Silver Road crossroads Bandits (1 boss-level Bandit) No
Silorn Medium Southeast of Skingrad Necromancers, Undead (1 boss-level Necromancer) Yes
Talwinque Medium Northeast of Kvatch and northwest of Skingrad; north of Miscarcand Bandits, Orc Adventurer (1 boss-level Bandit) No
Telepe Small Northwest of Leyawiin Black Bow Bandits Yes (1, 2)
Trumbe Small A short distance northwest of Kvatch Undead (1 boss-level Bones Undead) No
Vahtacen Medium South of Cheydinhal, western shore of Reed River origin Skaleel, Denel, Undead (1 boss-level Undead) Yes
Vanua Medium Underwater where the Upper Niben and Lake Rumare meet, just north of the Red Ring Road bridge Undead (2 boss-level Undead) Yes
Varondo Medium Far north of Kvatch Conjurers, Daedra (1 boss-level Conjurer) No
Veyond Large Short distance north of Leyawiin just east of the Yellow Road and just south of Blankenmarch Azhklan Trolls No
Vilverin Large Northeast of the Imperial Prison Sewers, just across the water Bandits, Undead, Jalbert (1 boss-level Bandit) (1 boss-level Bones Undead) Yes
Vindasel Small Southwest of Waterfront, East of Clavicus Vile's Shrine Nuisance Animals, Umbra Yes
Welke Medium Just east of the first branching of the Panther River Undead (1 boss-level Undead) Yes
Wendelbek Large East of a small lake formed by the northern branch of Panther River Necromancers, Zombie Undead (1 boss-level Necromancer) Yes
Wendir Medium Short way southwest of Chorrol, west of Hackdirt Undead (1 boss-level Undead) Yes
Wenyandawik Medium Northwest of Bravil, south of Inn of Ill Omen Undead (1 boss-level Undead) Yes

OB-mapicon-Cave.png CavesEdit

  Amelion Tomb — A medium-sized cave northeast of Leyawiin containing undead (quest-related). (map)
  Arrowshaft Cavern — A medium-sized cave far east of Bravil containing animals and monsters. (map)
  Barren Cave — A small cave west of Cheydinhal containing vampires. (map)
  The Beast's Maw — A medium-sized cave between Bruma and Cheydinhal containing monsters. (map)
  Bedrock Break — A small cave east of Bravil containing animals and monsters. (map)
  Black Rock Caverns — A medium-sized cave northwest of Chorrol containing bandits. (map)
  Bleak Flats Cave — A small cave northwest of Skingrad containing undead (quest-related). (map)
  Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires (quest-related). (map)
  Bloodmayne Cave — A medium-sized cave west of Bravil containing bandits (quest-related). (map)
  Bloodrun Cave — A small cave far east of Bravil containing necromancers. (map)
  Boreal Stone Cave — A small empty cave west of Bruma (quest-related). (map)
  Bramblepoint Cave — A medium-sized cave east of Bravil containing monsters (quest-related). (map)
  Breakneck Cave — A medium-sized cave between the Imperial City and Chorrol containing monsters. (map)
  Brittlerock Cave — A medium-sized cave northwest of Kvatch containing daedra (quest-related). (map)
  Broken Promises Cave — A small cave southwest of Chorrol containing bandits. (map)
  Bruma Caverns — A small cave west of Bruma containing animals (quest-related). (map)
  Capstone Cave — A medium-sized cave west of Bruma containing bandits. (map)
  Charcoal Cave — A medium-sized cave between the Imperial City and Bravil containing monsters and bandits. (map)
  Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
  Crayfish Cave — A large cave south of Cheydinhal containing monsters. (map)
Crypt of the Night Mother — A small cave beneath Bravil in which the Night Mother can be summoned (quest-specific). (map)
  Dark Fissure — A medium-sized cave southeast of Cheydinhal containing necromancers (quest-related). (map)
  Darkfathom Cave — A small cave southeast of Leyawiin containing daedra (quest-related). (map)
  Deepscorn HollowVL — An underground lair southeast of Leyawiin catered to infamous characters (plugin-specific). (map)
  Dunbarrow CoveTD — A medium-sized cave south of Anvil containing a home catering to thieves (plugin-specific). (map)
  Dzonot Cave — A medium-sized cave west of the Imperial City containing bandits. (map)
  Echo Cave — A medium-sized cave west of Bruma containing necromancers (quest-related). (map)
  Fallen Rock Cave — A small cave northwest of Skingrad containing undead (quest-related). (map)
  Fatback Cave — A medium-sized cave south of the Imperial City containing goblins. (map)
  Felgageldt Cave — A medium-sized cave between Imperial City and Skingrad containing bandits. (map)
  Fieldhouse Cave — A medium-sized cave northeast of Leyawiin containing conjurers. (map)
  Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
  Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. (map)
  Fyrelight Cave — A medium-sized cave between Skingrad and Kvatch containing monsters. (map)
  Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related). (map)
  Goblin Jim's Cave — A medium-sized cave north of Skingrad containing goblins. (map)
  Grayrock Cave — A medium-sized cave east-northeast of Skingrad containing monsters. (map)
  Greenmead Cave — A medium-sized cave northeast of Skingrad containing monsters. (map)
  Haynote Cave — A medium-sized cave between the Imperial City and Skingrad containing monsters and animals. (map)
  Horn Cave — A medium-sized cave south of Imperial City containing bandits and monsters. (map)
  Howling Cave — A medium-sized cave east of Skingrad containing necromancers (quest-related). (map)
  Hrota Cave — A small cave north of Anvil containing bandits (quest-related). (map)
  Imperial Sewers N. Exit — A medium-sized sewer system north of the Imperial City containing bandits. (map)
  Imperial Sewers SE. Exit — The southeastern entrance to the Imperial City sewer system. (map)
  Imperial Prison Sewer (Tutorial) — The sewer system northeast of the Imperial City where the tutorial takes place. Later, it may be seen as Imperial Prison Sewer (Scheduled for Execution). (map)
  Imperial Prison Sewer (Scheduled for Execution) — The sewer system northeast of the Imperial City you access to kill Valen Dreth. (map)
  Jakben Imbel's House — A large manor in the Imperial City Talos Plaza District found in the main plaza between The Tiber Septim Hotel and Umbacano Manor (quest-related). (map)
  Kindred Cave — A medium-sized cave far east of Bravil containing necromancers. (map)
  Kingscrest Cavern — A large cave north of Cheydinhal containing monsters. (map)
  Lake Arrius Caverns — A large cave north of Cheydinhal containing NPCs (quest-related). (map)
  Leafrot Cave — A small cave far east of Bravil containing undead (quest-related). (map)
  Lost Boy Cavern — A large cave far east of Bravil containing necromancers (quest-related). (map)
  Memorial Cave — A small cave southeast of the Imperial City containing vampires (quest-related). (map)
  Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. (map)
  Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters. (map)
  Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
  Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals (quest-related). (map)
  Newt Cave — A medium-sized cave northeast of Bravil containing monsters. (map)
  Nisin Cave — A small cave between the Imperial City and Skingrad containing monsters. (map)
  Nonwyll Cavern — A medium-sized cave north of Chorrol containing monsters (quest-related). (map)
  Onyx Caverns — A medium-sized cave east of Leyawiin containing bandits. (map)
  Outlaw Endre's Cave — A medium-sized cave southwest of Bruma containing bandits. (map)
  Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. (map)
  Quickwater Cave — A medium-sized cave north of Cheydinhal containing monsters. (map)
  Red Ruby Cave — A medium-sized cave southeast of Bruma containing monsters. (map)
  Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related). (map)
  Redwater Slough — A small cave far east of Bravil containing vampires (quest-related). (map)
  Reedstand Cave — A medium-sized cave between Bravil and Leyawiin containing monsters. (map)
  Robber's Glen Cave — A small cave northwest of Bravil containing imps (quest-related). (map)
  Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins. (map)
  Rockmilk Cave — A medium-sized cave between Bravil and Leyawiin containing marauders and bandits (quest-related). (map)
  Sage Glen Hollow — A medium-sized cave northeast of Bravil containing conjurers. (map)
  Sandstone Cavern — A medium-sized cave northeast of Kvatch containing monsters (quest-related). (map)
  Serpent Hollow Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. (map)
  Serpent's Trail — A small cave northeast of Bruma containing monsters and animals (quest-related). (map)
  Shadow's Rest Cavern — A medium-sized cave northeast of Chorrol containing monsters. (map)
  Shattered Scales Cave — A medium-sized cave far southeast of Bravil containing monsters. (map)
  Shinbone Cave — A medium-sized cave southeast of the Imperial City containing goblins. (map)
  Sideways Cave — A medium-sized cave northeast of the Imperial City containing monsters. (map)
  Silver Tooth Cave — A medium-sized cave between Cheydinhal and Bruma containing goblins. (map)
  Sinkhole Cave — A medium-sized cave northwest of the Imperial City containing bandits. (map)
  Smoke Hole Cave — A medium-sized cave between Kvatch and Anvil containing undead. (map)
  Smuggler's Cave — A small empty cave south of Anvil (download-related). (map)
  Swampy Cave — A medium-sized cave southeast of Cheydinhal containing trolls (quest-related). (map)
Temple of the Ancestor Moths — A large cave north of Cheydinhal (quest-related). (map)
  Tidewater Cave — A small cave southeast of Leyawiin containing trolls (quest-related). (map)
  Timberscar Hollow — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
  Toadstool Hollow — A medium-sized cave south of Bruma containing undead. (map)
  Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). (map)
  Undertow Cavern — A medium-sized cave north of Leyawiin containing bandits (quest-related). (map)
  Unmarked Cave — A medium-sized cave between the Imperial City and Bruma containing monsters. (map)
  Veyond Cave — A large cave north of Bravil containing NPCs. (map)
  Wellspring Cave — A small cave east of the Imperial City containing necromancers (quest-related). (map)
  Wenderbek Cave — A small cave south of Cheydinhal containing goblins. (map)
  Wind Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. (map)
  Yellow Tick Cave — A medium-sized cave between the Imperial City and Chorrol containing conjurers. (map)

OB-mapicon-Fort.png FortsEdit

  Arkved's Tower — A large fort southwest of Cheydinhal containing daedra (quest-related). (map)
  Battlehorn CastleFS — A large castle west of Chorrol that can be won by defeating the attacking marauders (download-specific). (map)
  Crowhaven — A medium-sized fort northwest of Anvil containing vampires (quest-related). (map)
  Dasek Moor — A medium-sized fort south of Kvatch containing marauders and undead. (map)
  Fathis Aren's Tower — A medium-sized fort south of Bravil containing conjurers, daedra, and dremora (quest-related). (map)
  Fort Alessia — A medium-sized fort between the Imperial City and Bravil containing marauders. (map)
  Fort Ash — A medium-sized fort between the Imperial City and Chorrol containing goblins. (map)
  Fort Aurus — A small fort northeast of Bravil, across the Niben Bay, containing conjurers (quest-related). (map)
  Fort Black Boot — A small fort between Bravil and Skingrad containing conjurers. (map)
  Fort Blueblood — A medium-sized fort southeast of Leyawiin containing marauders (quest-related). (map)
  Fort BulwarkKotN — A medium-sized fort northeast of Leyawiin containing conjurers (plugin-specific). (map)
  Fort Caractacus — A small fort north of the Imperial City containing conjurers (quest-related). (map)
  Fort Carmala — A small fort between Chorrol and Skingrad containing vampires (quest-related). (map)
  Fort Cedrian — A medium-sized fort between Bravil and Cheydinhal containing marauders. (map)
  Fort Chalman — A small fort northeast of the Imperial City containing undead. (map)
  Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters (quest-related). (map)
  Fort Cuptor — A medium-sized fort far east of Bravil containing necromancers. (map)
  Fort Dirich — A small fort between Skingrad and Chorrol containing undead (quest-related). (map)
  Fort Doublecross — A medium-sized fort northeast of Leyawiin containing necromancers. (map)
  Fort Empire — A medium-sized fort northwest of the Imperial City containing monsters. (map)
  Fort Entius — A medium-sized fort far east of Bravil containing conjurers. (map)
  Fort Facian — A medium-sized fort southeast of Cheydinhal containing undead. (map)
  Fort Farragut — A small fort east of Cheydinhal containing undead (quest-related). (map)
  Fort Flecia — A small fort east of Bravil containing goblins. (map)
  Fort Gold-Throat — A small fort east of Bravil containing goblins. (map)
  Fort Grief — A medium-sized fort northeast of Bravil containing NPCs (quest-locked). (map)
  Fort Hastrel — A medium-sized fort north of Kvatch containing vampires. (map)
  Fort Homestead — A medium-sized fort south of the Imperial City containing marauders. (map)
  Fort Horunn — A medium-sized fort between Bruma and Cheydinhal containing monsters. (map)
  Fort Irony — A small fort southeast of Bravil containing goblins (quest-related). (map)
  Fort Istirus — A medium-sized fort between Skingrad and Kvatch containing necromancers. (map)
  Fort Linchal — A medium-sized fort north of Kvatch containing necromancers. (map)
  Fort Magia — A medium-sized fort east of the Imperial City containing undead (quest-related). (map)
  Fort Naso — A small fort south of Cheydinhal containing vampires. (map)
  Fort Nikel — A small fort west of the Imperial City containing bandits and marauders. (map)
  Fort Nomore — A medium-sized fort between Bravil and Leyawiin containing monsters. (map)
  Fort Ontus — A medium-sized fort between Chorrol and Kvatch containing necromancers (quest-related). (map)
  Fort Pale Pass — A large fort hidden deep in the mountains northeast of Bruma containing undead Akaviri soldiers (quest-related).
  Fort Rayles — A medium-sized fort northwest of Chorrol containing conjurers. (map)
  Fort Redman — A medium-sized fort between Bravil and Leyawiin containing vampires. (map)
  Fort Redwater — A medium-sized fort far southeast of Bravil and north of Leyawiin on the lower Niben that contains vampires. (map)
  Fort Roebeck — A medium-sized fort south of the Imperial City containing conjurers. (map)
  Fort Scinia — A medium-sized fort east of Cheydinhal containing marauders and undead (quest-related). (map)
  Fort Sejanus — A medium-sized fort southeast of the Imperial City containing conjurers. (map)
  Fort Strand — A medium-sized fort east of Anvil containing marauders (quest-related). (map)
  Fort Sutch — A small fort north of Anvil containing mercenaries (quest-related). (map)
  Fort Teleman — A medium-sized fort northeast of Leyawiin containing necromancers (quest-related). (map)
  Fort Urasek — A medium-sized fort east of the Imperial City containing goblins. (map)
  Fort Variela — A medium-sized fort between Bravil and the Imperial City containing necromancers. (map)
  Fort Virtue — A small fort southwest of the Imperial City containing undead. (map)
  Fort Vlastarus — A small fort east of Skingrad containing vampires (quest-related). (map)
  Fort Wariel — A small fort northwest of Kvatch containing marauders. (map)
  Fort Wooden Hand — A medium-sized fort between Chorrol and Skingrad containing marauders. (map)
  Frostcrag SpireWT — A tower east of Bruma that serves as a home for magic-oriented characters (download-specific). (map)
  Sancre Tor — A large fort north of Chorrol containing undead (quest-related). (map)
  Sundercliff WatchMR — A very large fort far east of Bravil containing NPCs and vampires (download-specific). (map)

OB-mapicon-Mine.png MinesEdit

  Abandoned Mine — A medium-sized mine far east of Bravil containing bandits. (map)
  Barren Mine — A small mine between Bravil and Leyawiin containing goblins. (map)
  Belletor's Folly — A medium-sized mine south of Kvatch containing bandits. (map)
  Bleak Mine — A small silver mine north of Anvil containing NPCs (quest-related). (map)
  Collapsed Mine — A medium-sized mine far east of Bravil containing bandits. (map)
  Crumbling Mine — A small mine southeast of Chorrol containing bandits. (map)
  Cursed Mine — A medium-sized mine west of Skingrad containing bandits. (map)
  Derelict Mine — A medium-sized mine east of Skingrad containing goblins. (map)
  Deserted Mine — A medium-sized mine far east of Bravil containing bandits. (map)
  Desolate Mine — A small mine northwest of Cheydinhal containing goblins (quest-related). (map)
  Doomed Mine — A small mine southeast of Cheydinhal containing bandits. (map)
  Echo Mine — A small mine northwest of Skingrad containing bandits. (map)
  Empty Mine — A medium-sized mine east of the Imperial City containing goblins. (map)
  Exhausted Mine — A medium-sized mine between the Imperial City and Cheydinhal containing goblins (quest-related). (map)
  Flooded Mine — A small mine north of Bravil containing one NPC (quest-related). (map)
  Forsaken Mine — A medium-sized mine south of Leyawiin containing trolls (quest-related). (map)
  Gutted Mine — A small mine north of Cheydinhal containing vampires (quest-related). (map)
  Haunted Mine — A medium-sized mine southeast of Bravil and northeast of Leyawiin containing goblins. (map)
  Infested Mine — A medium-sized mine north of Kvatch containing marauders. (map)
  Pillaged Mine — A medium-sized mine southwest of Chorrol containing goblins. (map)
  Plundered Mine — A medium-sized mine east of Bruma containing goblins. (map)
  Rickety Mine — A medium-sized mine east of Cheydinhal containing bandits. (map)
  Shattered Mine — A medium-sized mine north of Kvatch containing bandits. (map)
  Squandered Mine — A medium-sized mine south of Cheydinhal containing bandits (quest-related). (map)


Beyond CyrodiilEdit

See AlsoEdit

NotesEdit

  • The sizes (small, medium or large) of Ayleid Ruins, Forts, Mines and Caves are related to the number of zones they contain as follows:
    • Small: One zone
    • Medium: Two or three zones
    • Large: Four or more zones