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Oblivion:Fort Alessia

< Oblivion: Places: Forts
OB-mapicon-Fort.png
Fort:
Fort Alessia
(view on map) (lore page)
# of Zones 2
Occupants
Marauders
(1 boss-level Marauder)
Important Treasure
1 boss-level Chest
Console Location Code(s)
FortAlessiaExterior, FortAlessia, FortAlessia02
Region
Heartlands
Location
On the Red Ring Road, southeast of the Imperial City, west of the bridge over the Upper Niben
Fort Alessia

Fort Alessia is a medium-sized fort between the Imperial City and Bravil containing marauders. It contains two zones: Fort Alessia and Fort Alessia Assembly Hall.

ExteriorEdit

 
Key to Maps
 
Map of Fort Alessia Exterior
  • The exterior is located at coordinates: Tamriel 12, 4
  • This location's map marker (M on map) is named Fort Alessia (editor name FortAlessiaMapMarker). The entrance door is WSW of the marker, 60 feet away.
  • 0-2 Marauder Enemies (each 50% probability melee , 25% Marauder Archer, 25% Dog) are near the entrance
  • 2 Wilderness Creatures (Plains variety) are near the entrance
  • 1 Wilderness Chest 01 (non-respawning) is near the entrance
  • The following plants can be found near the entrance: 1 Fennel plant, 8 Flax plants, 5 Ginseng plants, 10 Monkshood plants, 1 Primrose plant, 3 Summer Bolete plants, and 10 Goldenrod plants

Zone 1: Fort AlessiaEdit

 
Fort Alessia

Upon entering, the best option is heading north. It is possible you may be detected by an enemy to the south, and there is a chance the fighting will bring in the other enemies in this fairly small zone. In any case, head north and take care to avoid the tripwire (E) attached to the two Swinging Maces at D. These can be turned to your advantage while fighting the enemy around the corner.

You will next come across another enemy guarding a bedroll (b) and two minor loot chests. You will find yourself overlooking a room with enemies below, providing an excellent sniping opportunity. Jump down and head towards door C; a bedroll (b) and a minor loot chest are nearby.

Occupants:

  • 3 Campsite Marauders (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
  • 0-1 Marauder Battlemage
  • 1 melee Marauder

Treasure:

Traps:

Doors and Gates:

Other:

  • 2 bedrolls at locations b on map

Zone 2: Fort Alessia Assembly HallEdit

 
Fort Alessia Assembly Hall

As your way south is blocked by the gate at F, head north and dispatch the Marauder there. There is pressure plate at E triggering two Swinging Maces at D, which can be used against the enemy potentially waiting for you on the bridge in the next room. If you manage to remain undetected, it is possible to snipe from the bridge to dispatch the Marauder below.

Hop down to access a minor loot chest and two bedrolls (b). Make your way back up in a loop, potentially fighting up to two enemies on the way, and then head south. After cutting your way through another Marauder, you'll arrive at the final room, where the boss-level Marauder (A) is guarding a boss chest (B), 3 minor loot chests and a bedroll (b). Don't miss the Battered Crate, hidden behind a barrel and broken crate in the northeastern corner, containing 8 skooma potions and some gold. Push on, loot the minor loot chest nearby and activate the lever (cyan dot on map) which opens the gate at F.

Occupants:

  • 1 boss-level Marauder at location A on map
  • 0-2 Campsite Marauders (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
  • 1 Marauder Battlemage
  • 1 archer Marauder
  • 1-2 melee Marauders

Treasure:

Traps:

Doors and Gates:

  • There is one door (at C) in/out of this zone, leading to the zone Fort Alessia
  • 1 Portcullis Gate at F

Other:

  • 3 bedrolls at locations b on map