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Morrowind GameplayEdit
Using Companion Share mods, I try my best to equip the NPCs of Vvardenfell, Mournhold and Solstheim with what they'll need for the upcoming Oblivion Crisis and Red Year. I also fill containers with stockpiles of armor, weapons, potions and scrolls.
- Gameplay-wise, I know this has no impact at all, aside from making my game more difficult.
- Roleplay-wise, though, I like to imagine that the Nerevarine's efforts might help just a few more people to survive the coming decade.
Ald'ruhn will fall. Baar Dau will fall. Yet, the Dunmer will rise again from the ashes. Remember Redoran.
UESP Wiki WorkEdit
These are what I'm currently working on (or on-and-off):
Adopt-a-typoEdit
From | To | Status | Notes | ||
---|---|---|---|---|---|
MW | TR | BM | |||
aka. / eg. / ie. | a.k.a / e.g. / i.e | Also doing these for other namespaces. | |||
Anararen/Anareren | Anarenen | ||||
Erabenimsum | Erabenimsun | ||||
followings | following | ||||
free reign | free rein / free reign [sic] | ||||
in game | in-game | ||||
Kwaama / Kwana / Kwarma | Kwama | ||||
(north/south)-(east/west) | (north/south)(east/west) | ||||
stilt strider | silt strider | ||||
skillbook | skill book | ||||
Ald-ruhn | Ald'ruhn | See UESPWiki:Spelling. | |||
cork bulb | corkbulb | ||||
cornberry | comberry | See leveled lists for raw ingredients. | |||
Cyrodiilic / Cyrodilic / Cyrodillic Brandy |
Cyrodiilic / Cyrodilic Brandy |
Use Cyrodiilic Brandy when referring to the potion item (eg. Wares section of NPCs). The only exceptions are dialogs, journal entries and topics that use Cyrodilic Brandy [sic]. |
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eggmine | egg mine | The only exceptions are the Gnisis Eggmine (place) and the Pudai Eggmine (quest). | |||
Falvilo's Endeavor | Falvillo's Endeavor | Use Falvillo's Endeavor when referring to the ship. The only exceptions are console codes and dialogs that use Falvilo's [sic] Endeavor. |
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Grief | Greef | See Guards' dialogue. | |||
lock pick | lockpick | ||||
Matze | Mazte | Contributors might have been confused by the misspelled Matze in Skyrim. | |||
locked and trapped | locked (10) and trapped | For now, just removing the hovertext (not mobile-friendly) Later, I'll change them to read more organically (eg. 10pt locked chest, a door with a trap and a 10pt lock, etc.) |
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locked chest | locked (10) chest | ||||
locked door | locked (10) door | ||||
He trains ..., ..., and Axe. | He trains ..., ..., and Axe. | Same as above; hovertext (ie. <span>) doesn't show up anyway, being overridden by <a> tooltip | |||
...calmed or snuck up on... | Currently working on a template for normal and hostile trainers alike. |
Cleaning up Hints (category) pagesEdit
- Moving misplaced info into their appropriate section / pages
- Removing original research, redundant info and unnecessary / unrelated commentary
- Rewriting sections for consistent voice (eg. some are written in 2nd-person POV, others in 3rd-person)
Page | Status | Notes |
---|---|---|
Morrowind Hints | ||
Alchemy | ||
Containers | cleanup, like Oblivion containers | |
Enchant | ||
Generic Magic Armor | Improve consistency: icon column should be non-sortable; item column should be consistent across pages | |
Generic Magic Clothing | ||
Generic Magic Weapons | ||
Hints | ||
Making Money | ||
Myths | ||
Quest Timing | Fixed for mobile, but check out its OB, SR and ON counterparts | |
Special Magic Armor | Merge with their generic counterparts; see the corresponding discussion | |
Special Magic Clothing | ||
Special Magic Weapons | ||
Spell Effects | ||
Spells | ||
Starting Out | see sandbox page | |
Useful Enchantments | ||
Useful Spells | ||
Tribunal Hints | ||
Hints | ||
Services | ||
Bloodmoon Hints | ||
Hints |
Page | Status | Notes |
---|---|---|
Other pages outside Hints (category) | ||
Armor Artifacts | fix footer | |
Artifacts MW | ||
Artifacts TR | fix footer | |
Artifacts BM | fix footer | |
Clothing Artifacts | ||
Combat | see sandbox page | |
Commerce | ||
Magic | see sandbox page | |
Other Artifacts | ||
Quest Items MW | Converted from {{Effect Link}} to {{MW Spell Effect}} for improved consistency |
|
Quest Items TR | ||
Quest Items BM | ||
Spell Merchants MW | ||
Spell Merchants TR | ||
Spell Merchants BM | ||
Stealth | see sandbox page | |
Trainers | ||
Unique Armor | Converted from {{Effect Link}} to {{MW Spell Effect}} for improved consistency |
|
Unique Clothing | ||
Unique Items TR | ||
Unique Items BM | ||
Unique Weapons | ||
Weapon Artifacts |
Standardizing the Availability of Spell EffectsEdit
DONE
Some have "Custom Potions", which just link to Alchemy; kinda redundant since there's already an "Alchemy Ingredients" section.- Removed "Custom Potions" links.
- Some link to artifacts / unique items in Tribunal and Bloodmoon; others don't, even if applicable
- Some link to birthsigns, quest items, racial powers, shrines and/or vampirism; others don't, even if applicable
- Some list specific birthsigns or racial powers
- Others list and link to just "Birthsigns" or "Races"
- Some have "Beverages" vs. "Built-in Potions" vs. "Potions" vs. "Spoiled Potions"
- Some link to magic apparel or weapons
- Some list to "Magic Apparel" or "Magic Weapons"
- Others list "Generic Magic Apparel"
- Others don't, even if applicable
- Some link to unique armor, clothing or weapon
- Some list or link to the PAGES for unique items
- Others list and link to specific, unique items
- Others don't, even if applicable
- Paralyze lists creatures from which it can be received (not learned)
Standardizing other pages/sectionsEdit
DONE
The Character Creation, Books, Factions and Trainers sections of skill pages could benefit from better side-by-side behaviour on mobile.The Factions column of pages in Services should use thenocat
option.The Spells section of Spell Merchants have inconsistently-worded (or even missing) notes.- Fixed by {{Spell Merchant Note}}; see corresponding section on sandbox page.
The NPCs' Wares are "squeezed" when viewed on mobile browsers and the UESP app.- Fixed by {{MW Wares}}; see corresponding section on sandbox page.
- The Alchemy Ingredients section for Spell Effects sometimes read differently:
- "The following alchemical ingredients can be used to make a potion of ???"
- "The following ingredients can be used to make a potion of ???"
- The Combinations section for Ingredients sometimes has an incomplete {{Effect Link}} for Damage, Drain, Fortify and Restore spell effects.
- The Notes section for NPCs is sometimes missing the "... is a part of the ... family, which has their own ancestral tomb." info.
- I'll probably create a template for such (repetitive) note items; see corresponding section on sandbox page.
- The Related Quests section for items, NPCs and places lists quests inconsistently; see corresponding section on sandbox page.
Minor fixes in other pagesEdit
DONE
Missing / improper usage of {{Merc}} on pages that list NPCs and their Mercantile skill level
- Syntax / typo fixes
- {{Hide}} has been deprecated, use {{Sort}} instead.
- Eliminating (or reducing the amount of) redundant info; examples include:
- Grand soul gem locations in Enchant and Soul Gems
- Lockpicking success rate in Security and Thieves Tools
- Spellcasting success rate in Spells and Spellmakers
- Spell cost in Spells and Spellmakers (the two formulas are different, btw)
- A place, its hostile trainers, which skills they train and to what level... the info unrelated to the place should just be moved to the (linked) NPC page for the trainer/s concerned
- Rewriting Western-centric idioms into more accessible phrases