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ON-icon-skill-Vampire-Mist Form.png Mist Form
Line Vampire
Line Rank 9 Cost 3780 Magicka
Cast Time Instant Duration 1 second
Target Ground
Range 15 meters
Morphs
Morph ON-icon-skill-Vampire-Elusive Mist.png Elusive Mist
Grants you Major Expedition and Major Evasion after reappearing.
ON-icon-skill-Vampire-Blood Mist.png Blood Mist
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Mist Form
Mist Form: Cost: [4050 / 3960 / 3870 / 3780] Magicka.
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.
Elusive Mist: Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for [2 / 2.7 / 3.3 / 4] seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%. Casting again within 4 seconds costs 33% more Magicka.
Blood Mist: Duration: 20 seconds, Area: 5 meters.
CRIMINAL ACT Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for 20 seconds, dealing [563 / 567 / 574 / 581] Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused. Casting again within 4 seconds costs 33% more Magicka.

Mist Form causes you to dissolve into a mist, giving you immunity to all crowd control effects and reducing all damage received by 75%, but also preventing all healing and Magicka Recovery for the duration. You also cannot use any attacks or skills while the effect is active. This lasts for 4 seconds and cannot be interrupted, but you can end it early by blocking. Note that it does not have any effect on your visibility - enemies can still see and attack you, and you can't go into stealth mode. Elusive Mist also increases your Movement Speed, allowing you to make a clean escape, while Baleful Mist deals Magic Damage to all nearby enemies.

NotesEdit

  • Blood Mist was added in Update 26, replacing Baleful Mist. Baleful Mist was added in Update 10, replacing Poison Mist, which dealt Poison Damage instead of Magic Damage.

GalleryEdit

Patch NotesEdit

  • The Elder Scroll beacon effect will no longer vanish when the carrier uses the vampire ability Mist Form.
  • Reduced the movement speed bonus of the ability Mist Form.
  • This ability can no longer be interrupted.
  • Fixed an issue where the arrow would still be visible when you activate Mist Form with a bow equipped.
  • Fixed an issue where this ability was reducing combat magicka regeneration, but not idle regeneration.
  • This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.
  • Increased the cost of this ability and its morphs by approximately 5%.
  • Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
  • Poison Mist:
    • Renamed this morph to Baleful Mist.
    • In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.
    • This morph now deals Magic Damage instead of Poison Damage.
  • Fixed an issue where this ability and its morphs were not granting you immunity to the immobilize from poisons.
  • Reduced the base cost of this ability and its morphs to 5130 from 5940.
  • This ability now lasts 4 seconds at base.
  • This ability now ranks up in cost reduction, taking the base cost to 4860 at Rank IV.
  • Elusive Mist: Fixed an issue where the Major Expedition from this ability would persist even after casting the channeled effect.
  • Baleful Mist:
    • This ability no longer ranks up in cost reduction, but instead gains 1.1% damage per rank.
    • Increased the frequency of damage to 0.5 seconds from 1 second, but decreased the damage of the DoT by approximately 30% per tick.