Open main menu

UESPWiki β

Online:Cut Content/Main Quest

< Elder Scrolls Online: Cut Content
This page or section is incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.

The Main Quest went through some changes during initial development. The original version of the main quest involved re-assembling the Staff of Chaos. A large amount of documentation is found at the Imperial Library.

Some visited locations included Balfiera (map), Lake Canulus Refuge (map), and the Vaults of Genim (map).

Main Quest v1Edit

The Staff of TowersEdit

"There are many objects of Divine origin scattered throughout Tamriel with which one might recharge something as powerful as the Amulet of Kings. The difficulty is determining which is the safest and most logical to utilize."
"<<1>> believes the energies of the Crystal Tower can be tapped by the Balac, and will partially return the staff to its former power. The anchor of the Crystal Tower is called Crystal-like-Law; its energies tie the tower to Nirn."
"You say you are willing. Then let your journey begin. The towers await, their stones laid within. The Balac will be drawn to them, as the light is drawn to the dawn."
"The power to restore the Balac lies within the Anchor Towers of Tamriel. Each tower is laid upon a singular stone, its essence and foundation, the connection to Nirn. Find the stones, one to each tower, and bolster the Balac upon their energies."
"Do not travel by land to the towers! It is out of the question. The Balac is too precious, and there are many dangers out in the world. Seek the Mages Guild I say, for they are allies still, and know much of the magics of teleportation."
"The Anchor Towers await - Adamantine, Crystal, Red Mountain. Through they alone can the Balac be restored. Ask now of each tower, and I will tell what I may know."
"Find first the Zero Stone, at the heart of Adamantine Tower. In the halls above and dungeons below Clan Direnni rules. They will despise your intrusion, and guard the Zero Stone ferociously. But you must find it, tap its power, tap its power."
"The Zero Stone will restore the staff. It was laid by the gods themselves, back before the dawn.It's so simple! And yet... I fear the journey will be anything but."
"Your friends in the Daggerfall Covenant would gladly send you to Balfiera Island. They always need more reinforcements for their war. Just ask for a battlemaster in one of your alliance cities."
"In the light of the scrolls, through the veil of permeation, I saw three steps to the end."
"First there is an island of war: the place called Balfiera. You must go there to begin."
"Second: the tower, the one called Adamantine. You must get inside. Through depths and darkness you go, downwards, never up."
"And last, the Zero Stone, the core and foundation. Place the staff upon the stone. Its eternal surface connects to Nirn, to recharge and renew."

Quest stages:

I am inside the Adamantine Tower. Now I must find a way to the Zero Stone and imbue the Balac with its power.
"Charge the Balac within the Adamantine Tower"
"Charge the Balac within the Crystal Tower"
"Charge the Balac within Red Mountain"
"Charge the Balac to the Zero Stone"
"Charge the Balac to Crystal-like-Law"

The Final Battle at Adamantine TowerEdit

"The what reveals the where. It is Balfiera Island a rock upon the Iliac Bay. The bickering factions of Tamrial vie for its control. An endless arena of war. The battlemasters of the Daggerfall Covenant will readily send you there to die."
"To Balfiera, the island of war - to Adamantine, the tower's depths - to the foundation the Zero Stone! Upon that timeless stone the staff must be charged."
"There is but one tower on that island - the one named Adamantine. Enter the tower,but go down, not up. In those ancient depths, in the dungeons far below, you will find the foundation - the Zero Stone. It alone can restore the Staff of Towers."
"And last— the Zero Stone— the core and foundation. Place the staff upon the stone. Its eternal surface connects to Nirn, to recharge and renew."
"I hear it! The Zero Stone echoes from within the staff. You have succeeded. We are one step closer to life, one step further from annihilation."

Quest stages:

The Prophet has opened a portal to Balfiera Isle and the Adamantine Tower. I will be bringing the Amulet of Kings with me.
I must descend into the depths below the tower and locate the Zero Stone, a massive source of Divine power from the Dawn Era.
Abnur Tharn is here, speaking to his Legion soldiers through a magical projection. I should have words with him.
There is a path leading down not far from here. Abnur Tharn's soldiers and Worm Cult agents stand between me and the Zero Stone.
I've entered into some kind of ancient Ayleid observatory built up around the tower spire. I need to find my way through.
I've reached the Seal of the Stars. I must determine the configuration of constellations that will allow me through.
The way is open. The Zero Stone awaits.
The last of Abnur Tharn's minions stand in my way, hoping to delay me while the Imperial gorges himself on the energy of the Zero Stone.
Abnur Tharn has turned Lyris Titanborn into an undying servant and has set her against me. I must defeat them both to get to the Zero Stone.
Lyris Titanborn is dead, and Abnur Tharn's own demise is little penance for his crime. It is time to empower the Amulet of Kings and find my way, unerringly, to my soul.
I am in some kind of vision. The Amulet is attuning itself to my soul's location.
I will now be able to find my way to wherever my soul is kept, no matter who possesses it. The Prophet has appeared in the flesh through one of his portals. I should speak with him.
The Prophet has asked me to set and light Lyris's funeral pyre.
Lyris has been laid to rest, and her spirit will find its way to the Nord afterlife in Sovngarde. I should finish my business with the Prophet so we can return to the Harborage and prepare for our final task.
I have entered a twisting descent into the world's heart. The only way forward is down.
I've safely returned to Gudrun's Retreat. I should speak to the Prophet and tell him what transpired beneath the Adamantine Tower.

The Vaults of GeminEdit

QUEST: The Exclusive Vaults of Gemin
  • Soldier of Gemin
  • Ranger of Gemin
  • Gemin
  • Corrupted Soldier of Gemin
  • The Exclusive Vaults of Gemin
  • The Vaults of Gemin
  • The Vaults of Gemin
  • The Vaults of Gemin
  • A Prize From The Vaults
  • You've saved us out here. Lord Gemin will be very happy to hear about this.
  • I have been given a large golden key and told that it opens one of the main vaults, from which I can select one of Gemin's treasures.
  • I have been given a silver key that unlocks matching treasure within the Vaults of Gemin.
  • I have been given a silver key that unlocks matching treasure within the Vaults of Gemin.
  • I have been given a silver key that unlocks matching treasure within the Vaults of Gemin.
  • I have been given an iron key that opens a wooden box, bound in bronze.

Reskard's men managed to close one of the portals from which the invaders are attacking. However, they were left weak and spread out and enemies overwhelmed them and cut them off from the main force. He wants me to clear out intruders in the garden.

  • Commander Viskel has enlisted my aid in driving back the invaders pouring from the portals and report back to Gemin if successful.
  • I have helped turn away the invaders and should speak with Gemin.

After clearing out the invaders in the garden, Captain Reskard asked me to report to Commander Viskel, who is holding off invaders by the main portal just beyond the gardens.

  • We must protect Master Gemin and his guests! Prepare yourselves!
  • They have broken through! Master Gemin, I am... sorry...
  • We can hold them here for now! Follow my rangers and help Captain Meladrek!
  • Captain Skaldrex needs help! Follow my rangers to him!
  • We need help at the main portal! Fall back when you can!
  • All is lost! I am slain! Fall back! Fall back!
  • The heavy vault door swings open silently with Gemin's golden key.
  • The treasure chest opens easily with the silver key given to you by Gemin.
  • The treasure chest opens easily with the silver key given to you by Gemin.
  • The treasure chest opens easily with the silver key given to you by Gemin.
  • The wooden box opens with a creak to Gemin's iron key.
  • The treasure chest opens easily with the silver key given to you by Gemin.
  • Return to Gemin

Talk to Josaja

  • Master Gemin's hot springs are divine, but they're missing something ... or someone ....\n\nPerhaps you could keep us company?

Master Gemin's hot springs are divine, but they're missing something ... or someone ....\n\nPerhaps you could keep us company? Master Gemin's hot springs are divine, but they're missing something ... or someone ....\n\nPerhaps you could keep us company?

  • Master Gemin's hot springs are divine, but they're missing something … or someone ….\n\nPerhaps you could keep us company?

Master Gemin's hot springs are divine, but they're missing something ... or someone .... \n\nPerhaps you could keep us company?

  • Test Gemin Keep
  • Vaults of Gemin
  • QUEST: Protect Captain Meladrek

QUEST: Protect Captain Meladrek QUEST: Protect Captain Skaldrex QUEST: Protect Captain Skaldrex

  • QUEST: Protect Commander Viskel

QUEST: Protect Commander Viskel

  • QUEST: The Exclusive Vaults of Gemin
  • QUEST: The Vaults of Gemin

QUEST: The Vaults of Gemin QUEST: The Vaults of Gemin

  • QUEST: A Prize From The Vaults
  • I have succeeded in protecting both Gemin's estate and all of his highest ranking servants.
  • Gemin's estate is safe and his servants have suffered only minor losses.

Gemin's estate is safe and his servants have suffered only minor losses. Gemin's estate is safe and his servants have suffered only minor losses. Gemin's estate is safe, and the lord of the manor himself has offered me a reward.

  • The fabled Vaults of Gemin are vast treasure troves underneath an old mansion. The master of the house may be long dead, but that's not keeping from throwing a truly epic party.
  • Gemin's estate is safe and his servants have suffered only minor losses.

Main Quest v2Edit

The HarborageEdit

You would have seen a vision of the Prophet being arrested by Mannimarco's agents during this quest, presumably after he mentions it.

?: "You have been accused of disseminating illicit materials that are an affront to Imperial law. Arrest him!"
The Prophet: "I've done no wrong. I merely studied the ancient texts. Is that a crime worthy of an Imperial prison?"
?: "Don't worry, old man. You're not going to an Imperial prison. We have a very special place in mind for you."

8290981`0`13920`2079616`Brother Antoinie 8290981`0`13921`2079633`Ancestor Moth Priest

Daughter of GiantsEdit

The Prophet's dialogue was a bit different from the final product. Notably, the Black Forge was where black soul gems were crafted instead of weapons.

"I have seen her. She works a terrible forge where Black Soul Gems are crafted to fuel Molag Bal's conquest of Tamriel.
By the power of my dream vision I shall open a gate to Coldharbour, so you can return there. Go. Rescue Lyris."

Lyris Titanborn was an alcoholic before she met Sai Sahan. You would have interacted with her and a manifestation of a man from her past named Nogrond, who encouraged her destructive habits.

"Nogrond! Noggy, to my friends. And Lyris is my friend.
This pious sand crawler wants her to throw away our friendship as though it meant nothing. So, my Lyris enjoyed a drink now and again. Where's the harm in that?"
"What do I want? I want to toast our health and good fortune! I want her to remember the good times, and carry them with her. Maybe make the hard times easier to bear.
Let her take a drink. Remind her that life's too short to be taken so seriously!"
"I am an echo of the man she knows. I seek only to help her.
This drunken Nord was an undisciplined mess. He did nothing but encourage her to get drunk and act out. He is the very worst part of her personality."
"Perhaps, as you see her now. But she was not always thus. She eventually put aside the bottle and learned to take pride in herself.
She is beautiful, strong, and brave. Nogrond only saw her as a playmate, to share his debauchery."

These lines are meshed between the dialogue referring to Nogrond. It's unclear who they belong to, but it may be a vision of Lyris in a drunken stupor.

"Yes… Yeeess!!"
"I… I forrrgot..!"
"Noooooo… neeevaarrrrr!"
"Thaaank youuuuuuu!"

The conversation with Lyris' father was also rewritten slightly.

Gjalder: "Lyris? Is this true, child?"
Lyris Titanborn: "You were always so cold. So distant. My mother died giving me life. It was my fault! I should never have been born!"
Gjalder: "Lyris, look at me. The blood of giants flows through my veins. Your mother was a Nord. I gave her my seed without thought for her safety. That's why she died. Not because of you, child. Because of me!"

Between these next lines, there are notes from the developer reminding whoever was adjusting the dialogue to delete the next line:

115740052`0`18107`5813608`DEPRECATE
115740052`0`18108`12710288`DEPRECATE
Gjalder: "You wanted to fight injustice. To see the world. I was afraid to let go, though I knew I must. Look at you now. You're a fine woman and a noble warrior. You will do great things. I didn't often say it, but I've always loved you."
Lyris Titanborn: "I thought you blamed me. You … you couldn't even look at me, Papa!"
Gjalder: "Do you not see? When I looked at you, I saw her face. I loved her, child. Just as I love you—more than life itself. We cannot change the past, nor should we cling to it. You must not let these feelings haunt you. Let them go. Let me go."
Lyris Titanborn: "I love you too, Papa. Rest now. Be at peace."
Lyris Titanborn: "He's gone. Come on, let's get out of here."

Lyris would have weighed in on the visions you saw in the previous sections.

"That's an easier choice. Nogrond and I had a lot of fun, but he wasn't good for me. When I crawled into that bottle, I nearly drowned.
Sai Sahan taught me patience, caution, and responsibility. Without him, I'd have been just another mercenary."
"I did. And I think I'm supposed to choose. But, it's not like it was with my father. I never made this choice in life. I knew one, then the other. And in each case, I was a different person."

There is what appears to be test text nestled among the dialogue pertaining to the "choice" Lyris mentions during this quest:

"Do you like chocolate?"
"So you DO like chocolate!"
"Oh… :("

Abnur TharnEdit

Abnur Tharn originally posed as the villain for the Staff of Towers arc.

Shadow of Sancre TorEdit

The method of reaching the Amulet of Kings was slightly different, involving the use of crystal keys instead of just praying at the two shrines. 115740052`0`18224`12717933`Take all the time you need. I'll keep watch. If there's anything I can do, just name it. 115740052`0`18225`12718022`I was afraid you were going to say that. 115740052`0`18226`12718063`Don't speak so soon. There's no telling what's lying in wait for us here." 115740052`0`18227`12718137`The altar is on the far side, but to reach it, the drawbridge must be lowered." 115740052`0`18228`12718216`You did it! The bridge is down!" 115740052`0`18229`12718248`You really are starting to annoy me. Kill them!"

?: "Are we ready to finish this, old friend?"
?: "We have only to get the Amulet. Take your crystal and place it in the receptacle, on my mark."

Main Quest v3Edit

This section contains a brief summary of Deprecated content.

Soul Shriven in ColdharbourEdit

This version of Soul Shriven in Coldharbour was live until Update 6. The Prophet was initially the first one to greet the player, and Er-Jaseen was the one to free you. Both these roles were later taken up by Lyris Titanborn after Update 6, with the Prophet's following dialogue being removed:

"Slowly, now. You've been through an ordeal. Take a few moments to collect yourself."
What's happening? Who are you?
"Like you, I am a prisoner in this place, yet so much more.
I am the past and future both. I am despair and hope. The tapestry we weave is a complex one. You cannot hope to see its pattern in its entirety. Not yet."
What do you want from me?
"You must rescue me. And I, in turn, must rescue you. You must escape this cell, take up arms and protect yourself. Then, find Lyris Titanborn."
Lyris Titanborn? Who is that? I don't understand ….

The rest of the Prophet's involvement in the quest can be read located here. Er-Jaseen's deprecated dialogue is also listed on his page.

Lyris was first encountered as you entered the Bleeding Forge. Her dialogue can be found here.

Quest Stages:

Main Quest
Finishes Quest Journal Entry
I awoke to a strange voice in some kind of prison cell. I should try to find a way out.
Objective:
A lizard-man, an Argonian, unlocked my cell and told me to escape. I should get out of my cell and see where I am.
Objective:
I need to find a weapon. There are some swords on a table nearby. I should take one of them and arm myself with it.
Objective:
I found a weapon in what looks like a slave workshop. I should leave the prison and find a way out of this place.
Objective:
Molag Bal commands me to return to my cell. I should destroy the skeleton he's sent to capture me.
Objective:
Another skeleton has emerged from the ground. I should destroy it.
Objective:
I destroyed the skeleton, but there may be more ahead. I should continue to search for an escape route.
Objective:
A Nord woman has entered the Bleeding Forge. I should talk to her.
Objective:
It looks like I've found a companion with a common cause. We're both searching for the Prophet. Lyris said the Ashen Mines are the way to go. We should head that direction.
Objective:
We've entered a new area. I should see what Lyris knows.
Objective:
It looks like we're going to have to fight our way out of this place and to the Tower of Eyes.
Objective: