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Lore:Necrom

< Lore: Places: [[Lore:Places [|[]]
Necrom
Type Settlement
Continent Tamriel
Province Morrowind
Region Telvanni Peninsula
Appears in Arena, ESO, Legends
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Necrom in 2E 582
Necrom (Arena)

Necrom is one of the eight major cities on the mainland of Morrowind, situated along the eastern coast of the Telvanni Peninsula region overlooking the Padomaic Ocean. Necrom is known as the City of the Dead, because in Dunmeri tradition, the various families and clans of Morrowind would travel to Necrom and bring their deceased family members in urns and coffins for solemn processions that last for months. The city is composed of lofty walls and white towers, and is known for a "dark heat". Necrom does not have a Great House affiliation, but was surrounded by House Telvanni lands in the Second Era, and House Indoril lands in the Third Era.[nb 1] The city itself perpetuates a religious tradition that predates the Tribunal cult and has a strong Temple presence.

Layout & GeographyEdit

The city of Necrom is built on an island that overlooks the Padomaic Ocean, in the vicinity of the island of Gorne, and is separated from the Telvanni Peninsula by a large bay to the northwest and a small river to the south. The region itself is known for rocky escarpments and islands with a minimal population, with the area surrounding Necrom suggested to be a mix of plains and mudflats, and the coastline is known for being treacherous. The area around may be where the supposed "bat lizards" and skylamps are located. These were discovered by Topal the Pilot, an Aldmeri explorer that sailed across the continent of Tamriel. Necrom is a bustling city, ironic since it is the City of the Dead. It is governed by a complex hierarchy of priests and attendants who operate the well-known necropolis in Necrom. Underneath the city is an extensive catacomb, arranged like a honeycomb. This is where the deceased are brought and prepared for burial. Necrom has lofty walls and gleaming white towers. The city palace has many dark, twisted hallways. The towers against the eastern coastline of Necrom, even with the morning sun shining through, looked like the desiccated tusks of some ancient beast. Necrom is neighbored by several settlements, among them the Indoril town of Draloris to the northwest, towns of Sailen Vulgate to the west, Baldaras to the north, with a large fortress and graveyard nearby. A cemetery and Temple monastery are found to the west, and some countryside is found between it and the city.

Notable LocalesEdit

  • Catacombs of Necrom
  • Necrom Graveyard
  • Palace
  • Tabav Fortress
  • Cemetery temple monastery

HistoryEdit

Necrom's earliest history is largely unknown, however, it was built in a time before the Tribunal had been established. But as the Tribunal Temple had come forth, Necrom had become a focal point in its traditions. The bones and remains of the dead in Necrom can be interred to the Ghostfence, situated in the district of Vvardenfell, but this is reserved for the great heroes and leaders of Morrowind. Remains of the people's clans can be used for a ghost fence for their clan's ancestral tomb.

In Tribunal mythology, Necrom was created from the remains of GULGA MOR JIL, the eighth and most powerful monster that Vivec faced in his journey. Alongside Lord Nerevar, Vivec traveled to the east to confront the monster, where he was discovered by Almalexia and Sotha Sil. The monster asked Vivec why he needed to die, and the Warrior-Poet said that it would be a betrayal to his nature otherwise. But when that answer did not satisfy the monster's question, Vivec recited a poem, "The fire is mine: let it consume thee, And make a secret door, At the altar of Padhome, In the House of Boet-hi-Ah, Where we become safe, And looked after." The monster accepted his fate, and his bones had become the foundation of Necrom. The rib-like rock formations that envelop Necrom are said to be from this beast.

As time went on, Necrom was a fully-established city. Sometime in the Second Era, the young and ambitious, Ayrenn had traveled all across the continent of Tamriel, making a stop in Necrom. Disguising herself as a Dunmer clerk, Ayrenn was successfully able to read the Indigo Tomes in vaults of Necrom. This was one of the many stories she had during this time. During the Alliance War in 2E 582, Captain Angarthal of the Ember-Eye Slavers was contracted to capture slaves from Stormhaven and bring them back to Necrom for events that the house had planned in the coming months. During the Imperial Simulacrum in the late Third Era, the city of Necrom was ruled by Queen Hekothah, when the kingdom had a rivalry with Mournhold. At some point in the Third Era, the cemetery west of the city had been haunted by malevolent beings for many years, resulting in people burying their dead in the daylight before the "evil devils" within preyed on unfortunate outsiders during nighttime. The Temple planned to re-open a new monastery near the cemetery and offered a large fee to have the land cleansed of evil. The mercenaries Nitrah, Massitha, and Phlaxith accepted the job and vanquished the Quarra bloodline that was squatting in the cemetery.

In the Fourth Era,[nb 2] the famed Khajiit assassin, Zhanar Tabav, took residence in his fortress near Necrom. The Daedric Prince Sheogorath had made a bargain with the Dunmer Talym Rend. Talym was to drive three souls into madness, in exchange for making his son sane again, and Zhanar was one of the targets. Talym was provided with a soul gem amulet by Sheogorath's Vestige, Haskill, and broke into Necrom's graveyard, where he trapped souls of the City's dead. He would then release them at Zhanar, who was convinced that the spirits of his long-dead victims had come to get him. He fled and would live out his days in fear of long-dead victims.

GalleryEdit

See AlsoEdit

  • For game-specific information, see the Arena and Legends articles.

BooksEdit

NotesEdit

  • 1.  An early concept map of Morrowind suggested that Necrom and Sailen Vulgate's House affiliation may be House Dres. Dres is described as staunch Temple supporters, and House Indoril is described as orthodox and conservative supporters of the Temple and Temple authority; Indoril also controls the eastern coast, where the city is found It was revealed in The Elder Scrolls Online: Necrom that Necrom is neutral territory among the Great Houses, but is found within the Telvanni holdings of the eponymous Telvanni Peninsula.
  • 2.  Dyus's dialogue in Oblivion's expansion, Shivering Isles, states that the Hero of Kvatch is the first person he has seen since he was first confined in Knifepoint Hollow, suggesting that Talym's journey took place after the events of Shivering Isles.
  • Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Necrom's gladiatorial team would have been called "the Dark Heat".
  • The ancient glass claymore Breathtaker was found in Necrom.

ReferencesEdit

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.