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General:Greg Gorden's Posts

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Greg Gorden's Posts
Medium/Format Online Forum
Interviewee(s) Greg Gorden

These are a few notable comments from Greg Gorden on The Elder Scrolls setting. Gorden went by vbggreg on the official forums.

2003Edit

Forum Introduction and Future of TEST (2003-06-03)Edit

Hey folks,

My name is Greg Gorden, one of the principal designers on The Elder Scrolls Travels. They unshackle me once a week or so to stretch my legs and read and respond to parts of the the forum, and this week it was Tuesday. :-)

The game will be more like Battlespire. Will future TEST titles always look like this?

No. I see cell games evolving at about triple the rate of PC titles these days. If Dawnstar and Stormhold are not your cup of tea, just wait a while. That said, we did cram a lot of game into a tiny space.

On Designing TEST (2003-06-03)Edit

Dawnstar and Stormhold are as much of The Elder Scrolls as we could fit on any given carrier or handset constraint. Bethesda was involved in the major design decisions. Ken Rolston and Todd Howard worked with Anthony and I to get the look and feel of Elder Scrolls.

The games are dungeon-based, with character interaction limited by handset. The Nokia 3650 version has character interaction critical to the resolution of the adventure.

On Gameplay Features in TEST (2003-06-03)Edit

On Game Play:
All attributes were taken from The Elder Scrolls mythos.
You character improves skills by using them.
You start with one of the given character class, but can add any available skill later in the game.
Experience progression is based on other versions of The Elder Scrolls.

On Game Memory Size in TEST (2003-06-03)Edit

With any cell phone game, designs are gasping for memory. The Elder Scrolls stressed current devices beyond their breaking point. Even on more powerful models we came within a handful of bytes of hard limits. And yes, to keep even the basic flavor of The Elder Scrolls many JAVA phones couldn't make the cut. In the end there is as much The Elder Scrolls on each phone as is possible.

We hope you enjoy it.

On Monsters in TEST (2003-06-04)Edit

The number of monsters is another handset-dependent variable. The larger phones have 41 monsters. The full game also has about 100 items and 25 spells.

Werewolfish? Hmmm...didn't stat any werewolves. The Gehenoth perhaps looks werewolfish. Of course it is darn hard to get werewolves to sit and stay, so maybe one wandered in somewhere. ;-)

On Differing Versions of TEST Apps (2003-06-11)Edit

Must be Tuesday again, 'cause here I am. :-)

The Nokia 3650/ 7560 has the fullest version of the game. Story is limited, but the full version has NPC's who help you and want specific things to ease their stay in Stormhold prison. Traps had to be discarded from the design. I figure the next gen handsets will handle them fine. As handsets grow in capability Elder Scrolls Travels will grow with them.

Each dungeon level is designed to have monsters which are relatively easy and some which are challenging.

Thanks to all for asking; now its back to work for me.